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Rpg maker xv ace how to make a skill hit 100% of the time
Rpg maker xv ace how to make a skill hit 100% of the time














Ai won’t pick the optimal tile to hit when using aoe skills.Jumps aren’t counted properly, so ai units can sometimes move more times than they should be able to.The ai will be completely reworked with new logic There are lots of problems with ai, these are not really bugs, they’re just examples of poor behavior. The script is waiting for that enemy to finish moving but it never does of course and so the player never gets another turn. I believe this happens when an enemy unit is destroyed during the ai’s turn. Sometimes the game will get stuck on the ai’s turn. Lots of other small features need to be implemented (end battle after x turns, extra party organization features, more intuitive unit placement and easier item organization, etc.).Ai needs to be worked on heavily and slightly remodeled lots of stupid behavior currently.Need data organization class for displaying results/ exp.Counter attacks, Unit guarding, directional blocking, Unit charging.Ĭurrent Problems and changes that need to be made:.Skills/items that push units around when used.Highly and easily customizable behavior on death (ex unit body stays and can be revived later).Easy script calls to place a new unit on field after using a skill/item.Easy script calls to change control of unit.Overlay image after using a skill (multi-turn aoe skills).Option to flip event self switches on state activation.Scenes after win/loss showing battle stats.

rpg maker xv ace how to make a skill hit 100% of the time

Units carrying other units (like a person unit getting into a plane unit).Restrict skill usage/target by unit ‘type’.Restrict skill usage by terrain tag used on/terrain tag targeted.Varying travel speeds over different terrain.traps to deal damage when a unit walks over them.Allow units to interact with events and pickup items.Capture Structures and Resource Locations.These are some of the features I want to add for the final version:

rpg maker xv ace how to make a skill hit 100% of the time

Specific Skill ranges (not just boxes or circles).Some of the features included in the Alpha:

Rpg maker xv ace how to make a skill hit 100% of the time full version#

This version of the script will not be supported once the full version is finished. I don’t recommend using this version of the script in any serious projects you’re making, this is really just a checkpoint for me right now. The purpose of this release is for me to get a better sense of how many bugs there are in the script right now and to help me to get an idea of the direction I should head with the script. The script is not completely finished yet. Ra TBS Alpha is a fully functional tactical battle system script and has what it needs to support developing basic tactical-battle-based games but it is missing many features that would give it the feel of a fully developed system, hence this is only an alpha, not a beta.














Rpg maker xv ace how to make a skill hit 100% of the time